Module CorsixTH.CorsixTH.Lua.entities.humanoid

An `Entity` which occupies a single tile and is capable of moving around the map.

Functions

Humanoid:_handleEmptyActionQueue () Handle an empty action queue in some way instead of crashing.
Humanoid:despawn () Despawn the humanoid.
Humanoid:startAction () Start the next (always first) action in the queue.
Humanoid:unexpectFromRoom (dest_room) Unexpects humanoid from a room, if validly entering this room


Functions

Humanoid:_handleEmptyActionQueue ()
Handle an empty action queue in some way instead of crashing.
Humanoid:despawn ()
Despawn the humanoid.
Humanoid:startAction ()
Start the next (always first) action in the queue.
Humanoid:unexpectFromRoom (dest_room)
Unexpects humanoid from a room, if validly entering this room

Parameters:

  • dest_room (Room) The room the humanoid maybe expected at
generated by LDoc TESTING Last updated 2015-01-01 12:00:00